Sunday, March 11, 2007

PS3 - Heavenly Sword Gameplay Looking Excellent

Heavenly Sword Gameplay Looking Excellent

---SNIPIT
The game, they said, used two separate AI programs. First the game calculated actions based on battalions, choosing how to orient and group themselves, then an individual soldier AI program took over.
---SNIPIT


Tout comme le vidéo de RADIOHEAD, le prochain "snipit" est pour Fafane.


---SNIPIT
The game had dazzling visual effects, such as depth of field, motion blurring and amazing anti-aliasing, and it also had much improved textures over the last time I saw the game in action at TGS 2006. The lighting was incredible, and the camera angles and physics were nothing short of superb.
---SNIPIT

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